Magnets. They are like glue that you can separate at any time. Exactly what you need to make an army that can take on anyone with little prior notice.
They will open up your units to every option available in its codex as you can remove arms and weapons, replacing them with whatever option you prefer. It also removes the dilemma of what weapons will go straight into your bits box as all options can be magnetised and used at any time.
The magnets available out there are all relatively cheap and come in a vast range of sizes. I have found that a magnet 3mm in diameter by 1 or 2mm thick is sufficient for marines, terminators and any marine vehicle. I am a huge advocate of using the magnets in my marine armies and installing them is pretty straight forward as long as you glue the magnets in the right way round, so you have the correct polarities facing each other.
So there we are, a few quick thoughts on using magnets. I love them as it allows me to switch between options on my units in seconds, without having to break the bank buying entirely new boxes to create an additional weapons choice, whilst allowing me to remain wysiwyg. Please feel free to let me know your thoughts on magnets as well.
Warhammer 40k blog for the playing of various armies and everything in between.
Tuesday 7 June 2011
Subscribe to:
Post Comments (Atom)
Popular Posts
-
As I was asked about the armour I painted on the Helbrute of my previous post, I thought I would get down and put up a quick tutorial on h...
-
Monstrous creatures need to huge, terrifying and, well, monstrous. With that particular design brief in my mind I set out to create someth...
-
I have had a think recently about the amount of different glues there are available to us doing this hobby and how effective each type of gl...
-
This is the last one everybody. The last Space Wolf that needed painting to complete my Space Wolves. Four years after starting them I can...
This comment has been removed by a blog administrator.
ReplyDelete