Wednesday, 8 June 2011

2000pt Ragnar Drop Pod List

Having spent the last couple of days looking at the modelling and painting side of 40k, its time to get back into the gaming side of things I think.

The following list is one that I have used a couple of times against Imperial Guard armies, with great success in defeating them through destroying their tanks early on and roasting the men hiding in cover. And that's before any close combat could be made.

So without further ado, here is the 2000pt drop pod army list I used:

Wolf Lord Ragnar Blackmane (will join Grey Hunter Pack 1)

Rune Priest (Living Lightning, Murderous Hurricane), chooser of the slain, Runic Armour (will join Long Fangs Pack 1)


6 Wolf Scouts, 1 Meltagun

Dreadnought, Heavy Flamer, Assault Cannon, Extra Armour, Drop Pod

4 Wolf Guard - 1 PA, Wolf Claw, Combi-Melta (will join Grey Hunters Pack 1)
1 PA, Powerfist, Combi-Melta (will join Grey Hunters Pack 2)
1 PA, Power Weapon, Combi-Melta (will join Grey Hunters Pack 3)
1 PA, Combi-Melta (will join Wolf Scouts)


8 Grey Hunters (Pack 1), 1 meltagun, Wolf standard, Drop Pod

9 Grey Hunters (Pack 2), 1 meltagun, Wolf standard, Drop Pod

9 Grey Hunters (Pack 3), 1 flamer, Wolf standard, Drop Pod

10 Grey Hunters (Pack 4), 2 flamers, Wolf standard, Drop Pod

Fast Attack
2 Land Speeders, Heavy Flamer, Multimelta

Heavy Support

6 Long Fangs (Pack 1), 3 missiles launchers, 2 Lascannon

6 Long Fangs (Pack 2), 2 Plasma Cannons, 3 Heavy Bolters, Razorback

Total : 1997

The set up of this army is to get to the enemy quickly and neutralize the main threats as quickly as possible. You will be dropping three pods on turn one, so as long as you have set up your target priorities you can land pretty close and be able to take them out no matter where your opponent deploys them on the table.

The remaining reserves should hopefully arrive in time to help clear up the units that are too far away from you initial landing party to be taken out by them, either through the deployment of the remaining drop pods, deep striking your Land Speeders or using Behind Enemy Lines with your Scouts. You could also deploy the Land Speeders from the start, with their speed and multi-melta range you can be looking at a good range for taking out tanks with them from turn one.

And through all of this you will still have plenty of covering fire from the two squads of Long Fangs and the Rune Priest who, if positioned well, should have all your forward units covered.

The fighting may not last long if you play this aggressively and with the dice gods on your side, but I personally enjoy using drop pod armies for the high risk carnage that ensues.

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