|Deployment Necrons v Space Wolves & Imperial Guard|
Space Wolves 1500pts
Ulrik the Slayer
Rune Priest - Runic Armour, Living Lightning, Murderous Hurricane
5x Wolf Guard - Arjac Rockfist, 3xCombi-Melta, Combi-Plasma, 2xWolf Claw, Powerfist, Power Weapon
6x Wolf Scouts - Melta Gun
8x Grey Hunters - Flamer, Drop Pod, Standard
8x Grey Hunters - Flamer, Rhino, Standard
10x Grey Hunters - 2xFlamer, Standard
2x Land Speeder - Heavy Flamer, Heavy Bolter
6x Long Fangs - 3x Missile Launchers, 2x Lascannon
Firstly we will look at the Anvils contribution to the battle. Coming in on turn one with the drop podding Grey Hunters, Arjac had the choice of chasing down the phase out total and smashing apart Necron Warriors, or going after the living God, the C'tan The Nightbringer. Needless to say, Arjac was in God hunting mood and dropped as close as possible to the C'tans position.
With Arjac out of the drop pod, began by firing off his hammer at the monstrous Nightbringer, scoring a wound in his very first attack while under my control, taking it down to 4 wounds. Further lascannon and missile fire saw the wound counter drop to three before the end of that turn. I was hoping to see some close combat with Arjac and his Grey Hunters against the C'tan, but it moved away instead choosing to try and hunt down the Rune Priest.
Following the Nightbringers attack on the Rune Priest and his squad, they were forced to fall back and flee, leaving the C'tan perched nicely on the top of a hill. Arjac followed closely behind, taking another wound from the enemy with his flying thunder hammer, reducing it to 2 wounds, which were quickly reduced even further down to zero thanks to some crack shooting from the Long Fangs. Unfortunately, the explosion from the dying Nightbringer caused a wound on Arjac, but the man mountain remained standing as of the end of turn 2.
Starting off in a Rhino, the main aim with Ulrik for this game was to get him as quickly as possible to the front lines and then unleash him on the Necron Warriors he found there before moving on to the Destroyers that were hiding out behind them. In the two turns we played, objective one was achieved.
Ulrik took his rhino 12" from his first turn, before the transport was targeted and immobilised on the Space Wolves/Imperial Guard right flank. From here Ulrik and his pack of Grey Hunters set out on foot, managing to get into close combat with a full squad of Warriors. With Ulrik going first, he personally took down 4 Warriors while the remaining 8 men in his squad managed only 1 between them. The strike back from the Warriors caused no casualties and the Wolves sweeping advance saw no Warriors remaining.
During turn two the Necrons took some incredibly heavy casualties, losing two squads of Warriors, one squad of Destroyers with another squad waiting on their 'We'll Be Back' rolls and a Lord down as well. On kill points at the time the game ended it was Necrons 3 - 5 Wolves/Guard.
While Arjac and Ulrik both contributed during the battle it is still a little too early to decide whether or not they were used to the best of their abilities and indeed what those abilities entail. Arjacs hammer throw can damage even the mightiest of opponents, but luck must've played a huge part in getting two wounds out of two off the C'tan. The drop pod delivery system for Arjac also hampered his ability to get into close combat for the first turn, something that could potentially be remedied by the use of a Land Raider in future.
As for Ulrik, the delivery system was fine and got him to where I needed him to be in the time frame I required. He ripped through the Warriors without too much trouble, which leaves me wondering whether he would have been better used going after slightly tougher targets (as his rules suggest) or if using him to take out the most amount of Necrons possible in the quickest time possible was just as useful. Either way, his one turn of use was incredibly productive and leaves me wanting to try using him again.