Saturday, 31 March 2012

Space Wolves v Eldar Army List

From Warhammer 40k Wiki
Last game I had was against Eldar who, along with the Tyranids, I have struggled against. However, before the game I sat down in the sun with my dog (who was no real help really, she just likes lazing in the sun) and set about writing a list I felt was going to be able to handle my Craftworld opponent.

The battle was set at 2,000pts. Knowing I was up against Eldar also meant I needed to be able to lay down a fair amount of shots per turn, so Heavy Bolters were going to feature heavily.

My friend also runs Wave Serpents, therefore negating the need for high strength shots as all weapons are counted at Str 8 so Missile Launchers were the most cost effective anti-tank weapon I could field.

He also runs Dark Reapers with an Exarch, which can be troublesome to any units in cover as the exarch has the quick shot/crack shot which also ignores cover saves and is AP3, which means trouble for your basic Marines/Long Fangs. The Pathfinders he usually fields also needed to be closed down early due to the rending they have on their sniper rifles.

Bearing all this in mind, here is the 2,000pt Space Wolf list used:

Rune Priest - Runic Armour, Master of Runes, Chooser of the Slain, Wolf Tooth Necklace, Wolf Tail Talisman, Living Lightning, Tempests Wrath.
Wolf Guard Battle Leader - Runic Armour, Thunder Hammer, Storm Shield, Wolf Tooth Necklace, Wolf Tail Talisman, Saga of the Beast Slayer.

Wolf Guard Squad - Frost Blade/Combi-Melta, Wolf Claw/Combi-Melta x 2, Powerfist/Combi-Melta, Power Weapon/Combi-Plasma, Razorback (WGBL with this unit).
Dreadnought - Assault Cannon, Heavy Flamer, DDCW, Wolf Tooth Necklace, Wolf Tail Talisman.

Grey Hunters 1 - 10men, Rhino, Standard, Powerfist, Meltagun x 2.
Grey Hunters 2 - 10men, Rhino, Standard, Power Weapon, Flamer x 2.
Grey Hunters 3 - 6men, Razorback, Standard, Plasma Gun, Plasma Pistol.
Grey Hunters 4 - 6men, Razorback, Standard, Plasma Gun, Plasma Pistol.
Blood Claws - 15men, Flamer x 2 (Rune Priest with this unit).

Long Fangs 1 - 6men, Missile Launchers x 5
Long Fangs 2 - 6men, Heavy Bolters x 5, Razorback.

Obviously the deployment and general rolls of the dice had a huge effect on how the battle turned out, which hopefully should be reported on once the campaign my friend and I are playing through at the moment is complete. For the time being I can say that the WGBL can be a monster having seen him destroy a Wave Serpent, survive a fair few Fire Dragon melta shots, before slaughtering that same entire 10 man Fire Dragon squad. Your general Grey Hunters will also take apart the standard Eldar squads as I had 4 men take down a squad of Pathfinders and two squads of Guardians before the battle was finished.

Next up in the campaign is a massive 3,000pt final showdown. Should be interesting to say the least. 

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