Thursday, 7 July 2011

Space Wolves vs Eldar. Report 3

This report has taken a while to write due to real life getting in the way, many of the exact points of the battle are a bit of a hazy memory now, but I will try to give as much detail as possible.

The latest battle for my Space Wolves saw a 2,500pt bloodfest against opponents that they have struggled against previously (second only to Tyranids). The Eldar were up this time and the battle mission was set as the Eldar Mobile Defence mission. Three objectives were set up, pretty much along the centre of the table each around 20" from the next.

So with the terrain set and the mission assigned it was time to move on to the deployment of the two armies, which were as follows:


Farseer - Doom and Guide, Ghosthelm, Rune Armour, Runes of Warding, Spirit Stones, Shuriken Pistol, Singing Spear.

Wraithguard - 5 men + 1 Warlock with Rune Armour, Shuriken Pistol and Singing Spear
Howling Banshees - 9 men with Banshee Masks and Power Weapon +  Exarch with Banshee Masks and Mirrorswords
Harlequin Troupe - 8 man Harlequin Troupe, 1 Shadowseer and Troupe Master.

2 x Dire Avengers - 9 men + 1 Exarch with Power Weapon and Shimmershield
2 x Guardians - 10 men with Shuriken Cannon + 1 Warlock
1 x Guardians - 10 men with Shuriken Cannon
Pathfinders - 5 men.

Shining Spears - 4 men + Exarch.

Wraithlord - Flamer (x2), Wraithsword, Bright Lance
Wraithlord - Flamer (x2), Wraithsword, Bright Lance
Dark Reapers - 4 men + Exarch with Crack Shot, Fast Shot, Tempest Launcher.

Space Wolves

Ulrik the Slayer
Rune Priest - Runic Armour, Wolf Tail Talisman, Living Lightning, Murderous Hurricane
Wolf Lord - TDA, Storm Shield, Wolf Claw, Saga of the Bear.

Dreadnought - Assault Cannon, Heavy Flamer, Extra Armour, Wolf Tail Talisman, Drop Pod
Scouts - 6 men, Flamer
Wolf Guard - 5 men, 2 x Wolf Claw/Combi-Melta, Power Fist/Combi-Melta, Power Weapon/Combi-Plasma, TDA/Heavy Flamer/Power Fist.

Grey Hunter - 8 men, Flamer, Standard, DropPod
Grey Hunter - 10 men, 2 x Flamer, Standard, Drop Pod
Grey Hunter - 8 men, Meltagun, Standard, Rhino
Grey Hunter - 10 men, 2 x Plasma gun, Standard
Grey Hunter - 10 men, 2 x Meltagun, Standard

Land Speeder - Heavy Flamer, Multimelta
Land Speeder - Heavy Flamer, Multimelta

Long Fangs - 5 men, 4 x Missile Launcher
Long Fangs - 6 men, 3 x Plasma Cannon, 2 x Heavy Bolter
Land Raider Crusader

Let Battle Commence

Everything from the Eldar was deployed from the start, and pretty much across the centre line of the board, forcing all the Space Wolves units back at least 18" from the centre of the table. The Wraithlords, Farseer and a couple of Guardians were deployed on the Eldar left flank, covering one of the objectives. The Avatar took the middle position with a squad of Dire Avengers and Guardians. The Pathfinders and Dark Reapers were located in building ruins on their right flank, with the Wraithguard, Dire Avengers, Harlequins and Howling Banshees taking the remaining places of the right flank. The Shining Spears were in reserve and the Eldar held two objectives of three from the outset.

The Space Wolves had the Drop Pod units, a Land Speeder and the Scouts all in reserve. The Long Fangs started in cover centrally and to their left flank. The Rhino with Ulrik and Grey Hunters started behind the central Long Fangs, while the Land Raider with the Wolf Lord and Grey Hunters in were positioned as far on the left flank as possible, backed up by a Land Speeder. The foot slogging Grey Hunter pack were using the Rhino as cover.

With everyone in position, the roll for the first turn hands the initiative to the Space Wolves. The two drop pods fall into position nicely to set alight the Harlequin Toupe and one squad of Dire Avengers. Long Fang fire sees the fall of 3 Dark Reapers and the Exarch leading them. The Land Raider and Land Speeder move up the Wolves left flank. The Grey Hunters on foot moved towards an objective while being shielded by the Rhino.

From the following next few rounds the Eldar lost a lot of troops, including the Avatar and Farseer and slowly relinquished their grasp on the objectives they were holding. The Wraithlords took 4 turns to get to the opposite side of the table than they started on and this is where the Space Wolves (my) masterplan began to unfold temporarily.

Having allowed for only high strength shooting weaponry, once the high toughness Wraithlords got into close combat with the Space Wolves units (predominantly Grey Hunters and Scouts) then there was no way for them to strike back due to the lack of high strength close combat weaponry. More thunder hammers, powerfists or chainfists would have made a difference against the Wraithlords. As it was, with one Wraithlord finishing off a squad of Grey Hunters in the Eldar turn and not being able to move into cover, he was surround by Land Speeders, Long Fangs and the Land Raider and duly succumbed to the onslaught of fire power. By the time the other Wraithlord had finished decimating Space Wolves, he was the sole remaining Eldar model on the table and the game was closed with it being surrounded by plenty of heavy weaponry.

Ulrik Watch

Unfortunatley I struggled to find an outlet for Ulrik to charge from his Rhino and into the thick of the action, bar a final flurry into seven Guardians holding one of the objectives. Ulrik dispatched four of them, leaving the rest for the accompanying Wolf Guard to mop up. So in two games so far for Ulrik he has killed 4 Necron Warriors and 4 Eldar Guardians out of two assaults. It is time to ramp up his opposition and see what he can truely accomplish, or to see if wiping troops out quickly and efficiently is his forte.


Talking with my Eldar friend after the game I get the impression he would have preferred a more mechanised list had he known about the mission before hand. The dice gods also abandoned him as he failed more armour saves than is normal, seeing the majority of squads cut down in one round of shooting. Not alot you can do about luck though.

While a Space Wolf victory was enjoyed on the day, it did highlight the need in the army for additional high strength close combat weapons to deal with tougher opponents. A Lone Wolf with a thunder hammer would be an interesting match up against the towering Wraithlord. Especially if he is given the bonus from Ulriks Mentor Special Rule.  Aside from that the Space Wolves achieved everything they set out for.

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