I thought I would do a guide now on how I paint the fire in my jump packs, which could be transferred across to anything which uses a jet propulsion/engine type set up.
Firstly, we need to get our paints together. The picture shows what we need - Night Blue (VGC), Magic Blue (VGC), Ice Blue (GW), Fenrisian Blue (GW), Skull White (GW) and Drakenhof Nightshade (GW). With all that we can get cracking.
Taking your model, the jet area should already be painted in your general metal colour. Here I have used a mix of Leadbelcher Metal and Black, washed with Nuln Oil.
Using the Night Blue, paint all areas of the jet area, make sure you have covered all the metal that was showing there before.
Use the Magic Blue, keeping it inside the previous layer.
That's right, you are getting the idea now. Fenrisian Grey inside the previous layer.
A final spot of pure Skull White inside the previous layer. If you are happy enough with the finish at this stage you can leave it as it is, but I took it one last step just to tie things together a little more.
Wash the whole areas of the jets with Drakenhof Nightshade to finish off and you are all done. As another extra you could also think of drybrushing around the area of the jets with Scorched Brown (Rhinox Hide with the new paints) and Black to add in the heat effect the pack would be having on the pack.
Warhammer 40k blog for the playing of various armies and everything in between.
Saturday 17 November 2012
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Have you tried doing the steps in reverse? So start by painting the area white (probably easiest if you primed with a light color) then all the blues from light to dark and ending by painting the metal? It seems like it may be a bit easier to me. I haven't painted mine yet so I don't really know. Just wondering if you've tried both.
ReplyDeleteGreat post thank you
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